binaryninja/
headless.rs

1// Copyright 2021-2026 Vector 35 Inc.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15use crate::{
16    binary_view, bundled_plugin_directory, enterprise, is_license_validated, is_main_thread,
17    is_ui_enabled, license_path, set_bundled_plugin_directory, set_license, string::IntoJson,
18};
19use std::io;
20use std::path::{Path, PathBuf};
21use std::sync::atomic::AtomicUsize;
22use std::sync::atomic::Ordering::SeqCst;
23use thiserror::Error;
24
25use crate::enterprise::EnterpriseCheckoutStatus;
26use crate::main_thread::{MainThreadAction, MainThreadHandler};
27use crate::progress::ProgressCallback;
28use crate::rc::Ref;
29use binaryninjacore_sys::BNInitPlugins;
30use std::sync::mpsc::Sender;
31use std::sync::Mutex;
32use std::thread::JoinHandle;
33use std::time::Duration;
34
35static MAIN_THREAD_HANDLE: Mutex<Option<JoinHandle<()>>> = Mutex::new(None);
36
37/// Used to prevent shutting down Binary Ninja if there is another active [`Session`].
38static SESSION_COUNT: AtomicUsize = AtomicUsize::new(0);
39
40#[derive(Error, Debug)]
41pub enum InitializationError {
42    #[error("main thread could not be started: {0}")]
43    MainThreadNotStarted(#[from] io::Error),
44    #[error("enterprise license checkout failed: {0:?}")]
45    FailedEnterpriseCheckout(#[from] enterprise::EnterpriseCheckoutError),
46    #[error("invalid license")]
47    InvalidLicense,
48    #[error("no license could located, please see `binaryninja::set_license` for details")]
49    NoLicenseFound,
50    #[error("initialization already managed by ui")]
51    AlreadyManaged,
52}
53
54/// Loads plugins, core architecture, platform, etc.
55///
56/// ⚠️ Important! Must be called at the beginning of scripts.  Plugins do not need to call this. ⚠️
57///
58/// The preferred method for core initialization is [`Session`], use that instead of this where possible.
59///
60/// If you need to customize initialization, use [`init_with_opts`] instead.
61pub fn init() -> Result<(), InitializationError> {
62    let options = InitializationOptions::default();
63    init_with_opts(options)
64}
65
66/// Unloads plugins, stops all worker threads, and closes open logs.
67///
68/// This function does _NOT_ release floating licenses; it is expected that you call [`enterprise::release_license`].
69pub fn shutdown() {
70    match crate::product().as_str() {
71        "Binary Ninja Enterprise Client" | "Binary Ninja Ultimate" => {
72            // By default, we do not release floating licenses.
73            enterprise::release_license(false)
74        }
75        _ => {}
76    }
77    unsafe { binaryninjacore_sys::BNShutdown() };
78    // TODO: We might want to drop the main thread here, however that requires getting the handler ctx to drop the sender.
79}
80
81pub fn is_shutdown_requested() -> bool {
82    unsafe { binaryninjacore_sys::BNIsShutdownRequested() }
83}
84
85#[derive(Debug, Clone, PartialEq, Eq, Hash)]
86pub struct InitializationOptions {
87    /// A license to override with, you can use this to make sure you initialize with a specific license.
88    pub license: Option<String>,
89    /// If you need to make sure that you do not check out a license, set this to false.
90    ///
91    /// This is really only useful if you have a headless license but are using an enterprise-enabled core.
92    pub checkout_license: bool,
93    /// Whether to register the default main thread handler.
94    ///
95    /// Set this to false if you have your own main thread handler.
96    pub register_main_thread_handler: bool,
97    /// How long you want to check out for.
98    pub floating_license_duration: Duration,
99    /// The bundled plugin directory to use.
100    pub bundled_plugin_directory: PathBuf,
101    /// Whether to initialize user plugins.
102    ///
103    /// Set this to false if your use might be impacted by a user-installed plugin.
104    pub user_plugins: bool,
105    /// Whether to initialize repo plugins.
106    ///
107    /// Set this to false if your use might be impacted by a repo-installed plugin.
108    pub repo_plugins: bool,
109}
110
111impl InitializationOptions {
112    pub fn new() -> Self {
113        Self::default()
114    }
115
116    /// A license to override with, you can use this to make sure you initialize with a specific license.
117    ///
118    /// This takes the form of a JSON array. The string should be formed like:
119    /// ```json
120    /// [{ /* json object with license data */ }]
121    /// ```
122    pub fn with_license(mut self, license: impl Into<String>) -> Self {
123        self.license = Some(license.into());
124        self
125    }
126
127    /// If you need to make sure that you do not check out a license, set this to false.
128    ///
129    /// This is really only useful if you have a headless license but are using an enterprise-enabled core.
130    pub fn with_license_checkout(mut self, should_checkout: bool) -> Self {
131        self.checkout_license = should_checkout;
132        self
133    }
134
135    /// Whether to register the default main thread handler.
136    ///
137    /// Set this to false if you have your own main thread handler.
138    pub fn with_main_thread_handler(mut self, should_register: bool) -> Self {
139        self.register_main_thread_handler = should_register;
140        self
141    }
142
143    /// How long you want to check out for, only used if you are using a floating license.
144    pub fn with_floating_license_duration(mut self, duration: Duration) -> Self {
145        self.floating_license_duration = duration;
146        self
147    }
148
149    /// Set this to false if your use might be impacted by a user-installed plugin.
150    pub fn with_user_plugins(mut self, should_initialize: bool) -> Self {
151        self.user_plugins = should_initialize;
152        self
153    }
154
155    /// Set this to false if your use might be impacted by a repo-installed plugin.
156    pub fn with_repo_plugins(mut self, should_initialize: bool) -> Self {
157        self.repo_plugins = should_initialize;
158        self
159    }
160}
161
162impl Default for InitializationOptions {
163    fn default() -> Self {
164        Self {
165            license: None,
166            checkout_license: true,
167            register_main_thread_handler: true,
168            floating_license_duration: Duration::from_secs(900),
169            bundled_plugin_directory: bundled_plugin_directory()
170                .expect("Failed to get bundled plugin directory"),
171            user_plugins: false,
172            repo_plugins: false,
173        }
174    }
175}
176
177/// This initializes the core with the given [`InitializationOptions`].
178pub fn init_with_opts(options: InitializationOptions) -> Result<(), InitializationError> {
179    if is_ui_enabled() {
180        return Err(InitializationError::AlreadyManaged);
181    }
182
183    // If we are the main thread, that means there is no main thread, we should register a main thread handler.
184    if options.register_main_thread_handler && is_main_thread() {
185        let mut main_thread_handle = MAIN_THREAD_HANDLE.lock().unwrap();
186        if main_thread_handle.is_none() {
187            let (sender, receiver) = std::sync::mpsc::channel();
188            let main_thread = HeadlessMainThreadSender::new(sender);
189
190            // This thread will act as our main thread.
191            let join_handle = std::thread::Builder::new()
192                .name("HeadlessMainThread".to_string())
193                .spawn(move || {
194                    // We must register the main thread within the thread.
195                    main_thread.register();
196                    while let Ok(action) = receiver.recv() {
197                        action.execute();
198                    }
199                })?;
200
201            // Set the static MAIN_THREAD_HANDLER so that we can close the thread on shutdown.
202            *main_thread_handle = Some(join_handle);
203        }
204    }
205
206    if is_enterprise_product() && options.checkout_license {
207        // We are allowed to check out a license, so do it!
208        let checkout_status = enterprise::checkout_license(options.floating_license_duration)?;
209        if checkout_status == EnterpriseCheckoutStatus::AlreadyManaged {
210            // Should be impossible, but just in case.
211            return Err(InitializationError::AlreadyManaged);
212        }
213    }
214
215    if let Some(license) = &options.license {
216        // We were given a license override, use it!
217        set_license(Some(license));
218    }
219
220    set_bundled_plugin_directory(options.bundled_plugin_directory);
221
222    unsafe {
223        BNInitPlugins(options.user_plugins);
224    }
225
226    if !is_license_validated() {
227        // Unfortunately, you must have a valid license to use Binary Ninja.
228        Err(InitializationError::InvalidLicense)
229    } else {
230        Ok(())
231    }
232}
233
234#[derive(Debug)]
235pub struct HeadlessMainThreadSender {
236    sender: Sender<Ref<MainThreadAction>>,
237}
238
239impl HeadlessMainThreadSender {
240    pub fn new(sender: Sender<Ref<MainThreadAction>>) -> Self {
241        Self { sender }
242    }
243}
244
245impl MainThreadHandler for HeadlessMainThreadSender {
246    fn add_action(&self, action: Ref<MainThreadAction>) {
247        self.sender
248            .send(action)
249            .expect("Failed to send action to main thread");
250    }
251}
252
253fn is_enterprise_product() -> bool {
254    matches!(
255        crate::product().as_str(),
256        "Binary Ninja Enterprise Client" | "Binary Ninja Ultimate"
257    )
258}
259
260#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
261pub enum LicenseLocation {
262    /// The license used when initializing will be the environment variable `BN_LICENSE`.
263    EnvironmentVariable,
264    /// The license used when initializing will be the file in the Binary Ninja user directory.
265    File,
266    /// The license is retrieved using keychain credentials, this is only available for floating enterprise licenses.
267    Keychain,
268}
269
270/// Attempts to identify the license location type, this follows the same order as core initialization.
271///
272/// This is useful if you want to know whether the core will use your license. If this returns `None`
273/// you should look into setting the `BN_LICENSE` environment variable or calling [`set_license`].
274pub fn license_location() -> Option<LicenseLocation> {
275    match std::env::var("BN_LICENSE") {
276        Ok(_) => Some(LicenseLocation::EnvironmentVariable),
277        Err(_) => {
278            // Check the license_path to see if a file is there.
279            if license_path().exists() {
280                Some(LicenseLocation::File)
281            } else if is_enterprise_product() {
282                // If we can't initialize enterprise, we probably are missing enterprise.server.url
283                // and our license surely is not valid.
284                if !enterprise::is_server_initialized() && !enterprise::initialize_server() {
285                    return None;
286                }
287                // If Enterprise thinks we are using a floating license, then report it will be in the keychain
288                enterprise::is_server_floating_license().then_some(LicenseLocation::Keychain)
289            } else {
290                // If we are not using an enterprise license, we can't check the keychain, nowhere else to check.
291                None
292            }
293        }
294    }
295}
296
297/// Wrapper for [`init`] and [`shutdown`]. Instantiating this at the top of your script will initialize everything correctly and then clean itself up at exit as well.
298#[derive(Debug, Default, Clone, PartialEq, Eq, Hash)]
299pub struct Session {
300    license_duration: Option<Duration>,
301}
302
303impl Session {
304    /// Get a registered [`Session`] for use.
305    ///
306    /// This is required so that we can keep track of the [`SESSION_COUNT`].
307    fn registered_session() -> Self {
308        let _previous_count = SESSION_COUNT.fetch_add(1, SeqCst);
309        Self::default()
310    }
311
312    /// Before calling new you must make sure that the license is retrievable, otherwise the core won't be able to initialize.
313    ///
314    /// If you cannot otherwise provide a license via `BN_LICENSE_FILE` environment variable or the Binary Ninja user directory
315    /// you can call [`Session::new_with_opts`] instead of this function.
316    pub fn new() -> Result<Self, InitializationError> {
317        if license_location().is_some() {
318            // We were able to locate a license, continue with initialization.
319            Self::new_with_opts(InitializationOptions::default())
320        } else {
321            // There was no license that could be automatically retrieved, you must call [Self::new_with_license].
322            Err(InitializationError::NoLicenseFound)
323        }
324    }
325
326    /// Initialize with options, the same rules apply as [`Session::new`], see [`InitializationOptions::default`] for the regular options passed.
327    ///
328    /// This differs from [`Session::new`] in that it does not check to see if there is a license that the core
329    /// can discover by itself, therefore, it is expected that you know where your license is when calling this directly.
330    pub fn new_with_opts(options: InitializationOptions) -> Result<Self, InitializationError> {
331        let session = Self::registered_session();
332        init_with_opts(options)?;
333        Ok(session)
334    }
335
336    /// ```no_run
337    /// let headless_session = binaryninja::headless::Session::new().unwrap();
338    ///
339    /// let bv = headless_session
340    ///     .load("/bin/cat")
341    ///     .expect("Couldn't open `/bin/cat`");
342    /// ```
343    pub fn load(&self, file_path: impl AsRef<Path>) -> Option<Ref<binary_view::BinaryView>> {
344        crate::load(file_path)
345    }
346
347    /// Load the file with a progress callback, the callback will _only_ be called for BNDBs currently.
348    ///
349    /// ```no_run
350    /// let headless_session = binaryninja::headless::Session::new().unwrap();
351    ///
352    /// let print_progress = |progress, total| {
353    ///     println!("{}/{}", progress, total);
354    ///     true
355    /// };
356    ///
357    /// let bv = headless_session
358    ///     .load_with_progress("cat.bndb", print_progress)
359    ///     .expect("Couldn't open `cat.bndb`");
360    /// ```
361    pub fn load_with_progress(
362        &self,
363        file_path: impl AsRef<Path>,
364        progress: impl ProgressCallback,
365    ) -> Option<Ref<binary_view::BinaryView>> {
366        crate::load_with_progress(file_path, progress)
367    }
368
369    /// ```no_run
370    /// use binaryninja::{metadata::Metadata, rc::Ref};
371    /// use std::collections::HashMap;
372    ///
373    /// let settings: Ref<Metadata> =
374    ///     HashMap::from([("analysis.linearSweep.autorun", false.into())]).into();
375    /// let headless_session = binaryninja::headless::Session::new().unwrap();
376    ///
377    /// let bv = headless_session
378    ///     .load_with_options("/bin/cat", true, Some(settings))
379    ///     .expect("Couldn't open `/bin/cat`");
380    /// ```
381    pub fn load_with_options<O: IntoJson>(
382        &self,
383        file_path: impl AsRef<Path>,
384        update_analysis_and_wait: bool,
385        options: Option<O>,
386    ) -> Option<Ref<binary_view::BinaryView>> {
387        crate::load_with_options(file_path, update_analysis_and_wait, options)
388    }
389
390    /// Load the file with options and a progress callback, the callback will _only_ be called for BNDBs currently.
391    ///
392    /// ```no_run
393    /// use binaryninja::{metadata::Metadata, rc::Ref};
394    /// use std::collections::HashMap;
395    ///
396    /// let print_progress = |progress, total| {
397    ///     println!("{}/{}", progress, total);
398    ///     true
399    /// };
400    ///
401    /// let settings: Ref<Metadata> =
402    ///     HashMap::from([("analysis.linearSweep.autorun", false.into())]).into();
403    /// let headless_session = binaryninja::headless::Session::new().unwrap();
404    ///
405    /// let bv = headless_session
406    ///     .load_with_options_and_progress("cat.bndb", true, Some(settings), print_progress)
407    ///     .expect("Couldn't open `cat.bndb`");
408    /// ```
409    pub fn load_with_options_and_progress<O: IntoJson>(
410        &self,
411        file_path: impl AsRef<Path>,
412        update_analysis_and_wait: bool,
413        options: Option<O>,
414        progress: impl ProgressCallback,
415    ) -> Option<Ref<binary_view::BinaryView>> {
416        crate::load_with_options_and_progress(
417            file_path,
418            update_analysis_and_wait,
419            options,
420            progress,
421        )
422    }
423}
424
425impl Drop for Session {
426    fn drop(&mut self) {
427        let previous_count = SESSION_COUNT.fetch_sub(1, SeqCst);
428        if previous_count == 1 {
429            // We were the last session, therefore, we can safely shut down.
430            shutdown();
431        }
432    }
433}